8/27/09

ICE Gets Thumbs Up from Digital Strips Podcast!



Stumbled across the Digital Strips Podcast the other day, and listened to their Zuda Watch review from July. As most of you probably remember, ICE was featured in July's Zuda competition. It was nice to hear at very positive review from these guys, and I think they put on an enjoyable show.

Listen here. (They start talking about ICE at the 17:40 mark.)

8/23/09

Attending Boston Comic Book & Toy Spectacular? Get a Free Sketch!

Sunday, September 20th, I'll be tabling at the Boston Comic Book & Toy Spectacular taking place at the Boston Radison Hotel. As a special treat for con attendees, I'll be doing a number of absolutely FREE SKETCH CARDS.

Want one?

Here's the deal:

If you are attending the Boston Comic Book & Toy Spectacular and would like a FREE SKETCH Card, email the following information to tylerjamescomics@gmail.com:
  • Your name
  • Sketch character request
I'll be drawing FREE SKETCH CARDS for a limited of comic fans who request them.

All you'll have to do is stop by my table in artist's alley at some point during the show, say hello, and pick up your FREE SKETCH CARD. Not a bad deal, huh?

...WANT AN EVEN BETTER DEAL?

Get your FREE SKETCH CARD + a FULL CHARACTER SKETCH (7 x10.5 cardboard) for just $8.00. You name the characters! They'll both be bagged and ready to pick up and pay for at the show.


...AND STILL YET A BETTER DEAL?

Get your FREE SKETCH CARD + a ORIGINAL FULL CHARACTER SKETCH COVER to the Tyler James Sketchbook, Vol. 1. Have the character of your choice adorn an original cover to my first 32 page sketchbook of great pinups, cover designs, and sketches from the past five years. All this for just $15.00. Order now by email, and pick up and pay at the show.



Remember, the free sketch cards are being given on a first come, first serve opportunity, so if you're interested and definitely plan on attending the show, send me an email now at tylerjamescomics@gmail.com.

8/20/09

Over Chapter 2 Preview



I've posted a new youtube video that gives a preview for Over Chapter 2, which will kick into gear next Monday.

8/17/09

Over Chapter 1 Finished! Read it Here:

The first 34 page chapter of Over is finished! The first chapter is essentially act I of a standard three act story, and my task now is to get as many people as possible to read the first chapter. My wager is that the story will hook you in if you give me 30 pages or so.

One of the strategies for spreading the word about Over is to use some of the new E-Book reader technologies to deliver it. The cool thing about this tech is that the full comic can be embedded in other websites, just like Youtube videos. Check it out, you can read Over right here in the blog. (Use the fullscreen mode.)




Want to put Over on your site? Grab the html code right here and paste it on your blog or site.

8/16/09

WCRI Podcast Interview Now Up. Give it a Listen!


Last month I chatted once again with Jamais Jochim of Webcomics Reviews & Interviews. We talked a lot about Zuda and I tried to plug my other projects where appropriate.

Listen to the full interview here.

8/12/09

Catching My Breath...Or Not

It's been a few days since I posted something on this blog. Part of the reason is that I've barely had time to catch my breadth after last month's Zuda competition. Once again, my comic came up short and once again, I finished 4th. However, the reaction from the public at large was very strong to Interrogation Control Element and I think the team and I can be proud of our work on this project.

I can't say exactly what is next for ICE. I will be printing up a new version of the initial story and plan on talking to some publishers about it. I'm going to take a few weeks of downtime away from the project to clear my head, before coming back with a new game plan on it. But I'll keep you posted here.

Besides that, I'm plugging away at "Over" which is in it's third month of 3 times a week updates. I'm also writing more Tears of the Dragon, posting pages every Tuesday and basically executive producing that project. And I've recently dusted off "Friend Request" a horror short I drew but never completed last year. Looks like it's got another chance to get published by Arcana, so I'm doing my damnedest to get it done. And if all of this wasn't enough, my weekly column at Comic Related continues to keep me busy.

Yes, I'm a little fried. And yes, I could use a vacation. But, in the immortal words of Lil' Wayne "You ain’t grindin’ til you tired." And so it goes...

7/30/09

Pigs of the Industry Review of ICE


RKB at Pigs of the Industry posted a review of Interrogation Control Element on his blog the other day. RKB has been a big supporter of my work in the past (He reviewed Over recently as well,) and I'm pleased to read from his review that I didn't let him down this time around.

Here's an excerpt:

Handles the subject matter better than some (allegedly) non-fiction books I have read

I've read any number of books, blogs, and saw any number of news reports about the real life policies/actions this story is based on. My view is I.C.E. does an excellent job at idealistic-realism. A fiction story, but what it's based on is all too real. I.C.E. follows in the foot steps of comics like Two-Fisted Tales, Front line Combat, and Blazing Combat. Comics are just as suited to this type of story as any other medium. Shallah (the other force of opposition) , is introduced on screen 5. The two guards we see could have just gotten the Star Trek red shirt treatment, but they didn't. A few lines of dialogue about how one character wanted to marry a girl (if the father agrees), showed readers this man had a life planned for himself. When he is killed in the last panel those words come back to you and give his death meaning in the story. It was also damn impressive to me. One problem with this page Ba-Boom! as a see through sound effect doesn't work. Either give it real impact by making it non-transparent, or go another direction and leave it out completely. Screen 6 shows use the villain Shallah getting out of jail and setting up the future conflict. [Could be a battle of wills forthcoming: can Trip 'break' Shallah?] These screens really added to making this a well rounded Zuda submission. Screen 7 had some more well written dialogue, but I'll believe Gitmo is closed when it happens -maybe a little too hopeful. It does provide a interesting contrast with how things are now in the real world. The dialogue on the last two screens is amazingly done, and so is the art to help avoid 'talking heads', and add to the drama. The resolution provided for 'what do we do with them?' shows politicians in this comic have more guts than real life -as of now. Its a bonus to this story looking at the comic, then looking back to the real world, and seeing just how much they diverge. Realism was the initial draw for me, but by the end it became something different. The real hook here for grabbing readers with this story isn't showing us the way the world is, but the way it could be. I hope the story lives on and thank you/congrats to all the I.C.E. team for a great read.


Read RKB's full review here.

7/29/09

Appearing Live! on Webcomics Reviews & Interviews Tonight!

Hey everybody! The crazy month of July is almost complete! As a nice capstone to this, probably my biggest month in comics, I'm going to be appearing on Webcomics Reviews & Interviews tonight (Wednesday July 28th, 8 PM EDT ) talking to Jamais Jochim about my Zuda experience, ICE, Over, Tears of the Dragon and anything else he wants to chat about.

Listen live and you can call in or chat in questions or comments about Over or any of my other projects.

Here’s the link to bookmark:

http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=33290&cmd=tc

7/23/09

T-Shirts Coming Soon!

One of the big things I plan on doing after the craziness of Zuda month dies down is opening up stores for both Over and Tears of the Dragon.

Both regular and Artist's Editions of Over chapter one have been sent to the printers, and I hope to do the same for the first chapter of Tears relatively soon.

In addition to print books, I'm planning on making some t-shirts available for purchase. Here is a preview of the first Tears shirt that will be available. Again, a special thanks to Andrew Jarvis for the killer logo design.

7/20/09

The ICE Robot 6 Interview!

Over the weekend I talked to the fine folks at Robot 6 @ Comic Book Resources as they covered all 10 Zuda contestants. You can read the full interview here, but since this is my blog, I'm re-posting my portion of the interview. Give her a read...

*****************************************************************

JK: Tell me a little bit about yourself — is this your first comic-creating experience, or have you done other work in the field? What do you do when you aren’t creating comics?

Tyler: The Interrogation Control Element (ICE) creative team is four strong. It was conceived and written by me, Tyler James, who Zudaheads may remember from April 2008’s competition, where my comic Super Seed finished 4th (behind two eventual Zuda contract winners.) I’ve been writing and drawing comics for most of the last fifteen years, and am currently the writer/artist of Over, a romantic comedy online graphic novel that debuted last month, and Tears of the Dragon, a fantasy epic, which began its weekly run the 14th of July. When not making funny books, I work as a video game designer and content produce for a small software company, and teach making comics to kids and adults.

I’ve been joined on ICE by the kick ass art team of penciller/ inker Damian Couceiro and colorist Paul Little. Damian is an award winning artist from Argentina, who is most known for his work on Joe Casey’s Full Moon Fever, for AIT Planet Lar. Paul is a workhorse colorist who has made pretty such titles as Bomb Queen (Shadowline/ Image Comics), Dynamo 5 (Image Comics) and The Matriarch (Arcana Studios). (I’ve also grabbed him for work on Tears of the Dragon. He’s too good!) And rounding out the team is editor Steven Forbes, who is copy-editor of Warmageddon Quarterly, co-writer of indy hit Fallen Justice, and writer of two must-read columns for any aspiring comics writers, Bolts & Nuts and The Proving Ground.

JK: What’s your comic about, and where did the idea for it come from?

Tyler: ICE is a story that was inspired by a New York Times article about Deuce Martinez, the CIA interrogator who broke Al Qaeda mastermind Khalid Shaikh Mohammed. Unlike his colleagues, who were using “enhanced interrogation techniques” to try to break prisoners, Deuce took a different, more cerebral approach. And he was incredibly effective and got the guy talking.

I thought such a character could make for a compelling protagonist. And as I started doing my research on interrogators in the war on terror, it was clear there was a very powerful story to be told here, and one that we haven’t seen much of in film or comics.

As for the story, ICE takes place in a post-Guantanamo Bay world and tells the story of Trip Higgins, a brilliant senior interrogator for the U.S. military. Trip was one of the most effective interrogators in Iraq and Afghanistan earlier in the decade, a by the book kind of guy who used his wits, psychological ruses, and other legal means to consistently break prisoners and provide valuable, accurate intel to his superiors. However, as other interrogators seemed to rely more on those so called “enhanced interrogation techniques” and his superiors turned a blind eye, Trip became disillusioned with his work and left the military.

Jump forward several years and a new administration, and Trip is chosen to become the senior echo (chief of interrogators) of a new Interrogation Control Element on American soil. Here, Trip will be training a young group of ‘gators how to break the nation’s most valuable (and in some cases deadliest) prisoners, within the bounds of the Geneva Conventions. Some of the young interrogators will be extremely wet behind the ears, while others have done this job in the past and may have a different view on the effectiveness and legality of enhanced interrogation, creating conflict with Trip.

Trip’s counterpoint is Fazul Shallah, a brutal extremist who, after an eight month stint in an Afghan prison, decides to eliminate the leadership of his multi-national terrorist organization and assume control himself. Once he’s solidified his control, Shallah coordinates a series of terrible terrorist attacks and soon becomes Trip’s team’s number one priority. When faced with such a ruthless enemy, Trip’s by-the-book tactics and respect for the rule of law will be tested, and the two men with diametrically opposed views are set on a collision course.

JK: How much of your story do you have mapped out at this point, beyond the eight pages that you submitted to Zuda? And how did you decide what to put into those eight pages?

Tyler: Well, there are another couple of pages already drawn by Damian and ready to go, but that was more because I decided I wanted to swap in a different short scene within my crucial eight submission pages. The story is mapped out. I’ve written it as if it were a limited graphic novel series or a feature film. So, all of the major beats, highs and lows, beginning middle and end, etc. are mapped out and a few choice sequences are detailed. Damian’s also been working on some character designs for the rest of our cast who didn’t make the initial 8 pages. But, should we win, I’ll definitely have some full-scripting to do. (But hey, that’s what they’re paying us for, right?)

As for what to include, I think I was able to squeeze as much story into the initial eight pages as I could without going overboard. I felt I needed to set up the world, firmly establish the protagonist, introduce the main antagonist, and set the table for what’s to come. It was important I also gave Damian the chance to show off his chops artwise, and I think he delivered.

JK: What are you doing to market your comic this month?

Tyler: What aren’t I doing to market this thing? I pretty much feel that’s all I’ve been doing for the past week. There’s Twitter posts and updates (you’re following me at @tylerjamescomic, right?) I’ve been doing some on the fly contests through Twitter and hooking people up with some gorgeous ICE prints. I’ve been running some Project Wonderful ads, but I’m determined not to blow my whole DC Comics check on marketing this time around. (That’s the sneakiest thing about the Zuda business plan. Their outlays paying contestants for their work double as advertising. Pretty brilliant.)

Additionally, I whipped up a super cool trailer that has gotten a ton of hits over on YouTube. Watch it. It’ll tingle those patriotic goosebumps Americans get when we here The Star Spangled Banner. I’ve banner ads on all my comic sites, and I’m currently running new content on FOUR different comic sites concurrently with the Zuda contest. So, check out Over, Super Seed, Tears of the Dragon, and CounterTerror if you need more comic goodness from me.

You know, despite the international nature of Zuda competitions, this is not American Idol. It doesn’t take a million votes to win. In fact, it’s more like a high school student body election. But you gotta work for those votes. The “best” comic has no guarantee to win. In fact, you can guarantee the “best” comic won’t win if they don’t match the intensity and hard work they put into the submission with beating the bushes to get the word out.

JK: So no matter how great all the submissions are in a given month, there can be only one. Even if you don’t win, do you plan to continue with your strip in another venue?

Tyler: That’s a great question. You know, the sad part of Zuda, is that there are a whole host of comics that were well-regarded, found an audience, clearly of quality, and yet came up short. The graveyard of Zuda runner-ups is full of a lot of good comics.

From a creator’s standpoint, something bugs me about creators putting a ton of work into their comic, promoting the holy hell out of it, getting positive, constructive feedback on it, and then abandoning it completely because they aren’t going to get the Zuda contract. As if Zuda is the be all and end all of webcomics.

Don’t get me wrong, I love Zuda and I think it would be a tremendous opportunity. But there are SO many other things you can do with your comic properties! For example, I launched Over, a webcomic I’m self-publishing on its own site, overcomic.com, last month and it ended up getting about three times as many page views in a month as Super Seed did when it competed on Zuda. And that’s without heavy advertising, the draw of the competition and the marketing might of DC/Warner Bros. Yes, Zuda is good exposure, but it’s still just a small portion of the vast ocean that is webcomics.

All that being said, we may not choose to go full steam ahead with ICE should we not win the Zuda contract. This is for two reasons. First, ICE is a hard book to write. Writing realistic fiction, dealing with highly controversial, straight from the headlines topics, without any supernatural, suspension of disbelief stuff, is very very difficult. Because, the more realistic the world setting you’re writing, the quicker people are to call bullshit on something that seems far fetched or inaccurate. With a jovial ribbing, this isn’t a problem with entries where you have a talking lab rat and a car-driving monkey. Pretty much anything goes at that point. (I am a fan, though, Mr. Bivens.) Second, ICE is an expensive story to produce. Regardless of whether or not ICE is your favorite submission, from the comments thread on Zuda, there is pretty much universal agreement that this is a professional, quality submission. Professional work costs money. Damian and Paul both cut me a deal on page rates for the Zuda submission and were awesome to do so. Guys, Damian is a star in the making and the sky is the limit for this guy. And Paul is coloring God knows how many books every month. These guys more than earn their paychecks. Unfortunately, at the moment it would be awful tough for me to pay them what they’re worth and foot the bill for a run of the full mini-series/graphic novel, without a publishing deal lined up. (Hint, hint, publishers.)

Regardless though, the story will get told. This will probably be the next feature length screenplay I write. (Everyone says you need at least two spec scripts…I only have one at present.) But I would absolutely LOVE to continue it on Zuda, and for the rest of the month, I’ll be doing everything in my power to make that happen.